Cthulhu Builds - SmiteGuru (2024)

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Ranked: Duel

Ranked: Joust

Ranked: Conquest

Normal: Conquest

Normal: Arena

Normal: Assault

Normal: Joust

Normal: Siege

Normal: Clash

Normal: Slash

Builds by Top Players

Cthulhu Builds - SmiteGuru (1)

martijnvqb3

Masters Player

Starting Build

Cthulhu Builds - SmiteGuru (2)

+15

Physical Power

+15

Magical Power

+10

Physical Protection

+10

Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cthulhu Builds - SmiteGuru (3)

+25

Magical Power

+4%

Magical Lifesteal

Cthulhu Builds - SmiteGuru (4)

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 220s.

Cthulhu Builds - SmiteGuru (5)

This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.

Final Build

Cthulhu Builds - SmiteGuru (6)

+15

Physical Power

+15

Magical Power

+10

Physical Protection

+10

Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cthulhu Builds - SmiteGuru (7)

+35

Magical Power

+150

Health

+6%

Magical Lifesteal

+10%

Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cthulhu Builds - SmiteGuru (8)

+50

Physical Protection

+300

Mana

+15

Mp 5

+20%

Cooldown Reduction

Cthulhu Builds - SmiteGuru (9)

+30

Physical Protection

+30

Magical Protection

+300

Health

+20

Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cthulhu Builds - SmiteGuru (10)

+35

Physical Protection

+35

Magical Protection

+10%

Cooldown Reduction

+20%

Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cthulhu Builds - SmiteGuru (11)

+20

Physical Protection

Cthulhu Builds - SmiteGuru (12)

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 220s.

Cthulhu Builds - SmiteGuru (13)

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Leveling Order

Cthulhu Builds - SmiteGuru (14)

Sanity Break

1

4

6

7

10

Cthulhu Builds - SmiteGuru (15)

The Mire

2

8

11

12

13

Cthulhu Builds - SmiteGuru (16)

Rushing Terror

3

15

16

18

19

Cthulhu Builds - SmiteGuru (17)

Descend into Madness

5

9

14

17

Cthulhu Builds - SmiteGuru (18)

MAZORISE

Masters Player

Starting Build

Cthulhu Builds - SmiteGuru (19)

+10

Physical Protection

+10

Magical Protection

+75

Health

+7

Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cthulhu Builds - SmiteGuru (21)

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Cthulhu Builds - SmiteGuru (22)

This consumable heals 250 Health over 25 seconds.

Cthulhu Builds - SmiteGuru (23)

This consumable heals 250 Health over 25 seconds.

Cthulhu Builds - SmiteGuru (24)

This consumable heals 250 Health over 25 seconds.

Cthulhu Builds - SmiteGuru (25)

This consumable deals 20000 True damage to Jungle Monsters around you. This only affects Monsters on your side of the Jungle.

Cthulhu Builds - SmiteGuru (26)

This consumable heals 250 Health over 25 seconds.

Final Build

Cthulhu Builds - SmiteGuru (27)

+40

Physical Protection

+40

Magical Protection

+250

Health

+20

Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Cthulhu Builds - SmiteGuru (28)

+65

Magical Power

+300

Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu Builds - SmiteGuru (29)

+50

Physical Protection

+300

Mana

+15

Mp 5

+20%

Cooldown Reduction

Cthulhu Builds - SmiteGuru (30)

+40

Magical Protections

+250

Health

+40

Mp 5

+10%

Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cthulhu Builds - SmiteGuru (31)

+30

Physical Protection

+30

Magical Protection

+300

Health

+20

Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cthulhu Builds - SmiteGuru (32)

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Leveling Order

Cthulhu Builds - SmiteGuru (33)

Sanity Break

1

4

6

7

9

Cthulhu Builds - SmiteGuru (34)

The Mire

3

8

10

11

12

Cthulhu Builds - SmiteGuru (35)

Rushing Terror

2

15

16

17

18

Cthulhu Builds - SmiteGuru (36)

Descend into Madness

5

13

14

Build by Popularity

Cthulhu Builds - SmiteGuru (37)

+15

Physical Power

+20

Magical Power

+15

Physical Protection

+15

Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

9.4%

Cthulhu Builds - SmiteGuru (38)

+25

Magical Power

+100

Mana

+10

Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

9.3%

Cthulhu Builds - SmiteGuru (39)

+75

Health

+10

Mp 5

+10

Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

8.2%

Cthulhu Builds - SmiteGuru (40)

+10

Physical Protection

+10

Magical Protection

+100

Health

+10

Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

6.6%

Cthulhu Builds - SmiteGuru (41)

+350

Health

+20

Hp 5

+20

Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

6%

Cthulhu Builds - SmiteGuru (42)

+25

Physical Protection

+25

Magical Protection

+100

Health

+10%

Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

30%

Cthulhu Builds - SmiteGuru (43)

+200

Health

+15

Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

20.4%

Cthulhu Builds - SmiteGuru (44)

+50

Physical Protection

+300

Mana

+15

Mp 5

+20%

Cooldown Reduction

8.4%

Cthulhu Builds - SmiteGuru (45)

+60

Magical Power

+250

Health

+250

Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

6.7%

Cthulhu Builds - SmiteGuru (46)

+40

Physical Protection

+200

Health

+25

Hp 5

+10%

Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

5.9%

Cthulhu Builds - SmiteGuru (47)

+200

Health

+15

Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

20.6%

Cthulhu Builds - SmiteGuru (48)

+40

Physical Protection

+200

Health

+25

Hp 5

+10%

Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16.1%

Cthulhu Builds - SmiteGuru (49)

+25

Physical Protection

+25

Magical Protection

+100

Health

+10%

Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12.4%

Cthulhu Builds - SmiteGuru (50)

+200

Health

+40

Physical Protection

+20%

Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

6.1%

Cthulhu Builds - SmiteGuru (51)

+60

Magical Protection

+150

Health

+35

Mp 5

+20%

Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

5.3%

Cthulhu Builds - SmiteGuru (52)

+40

Physical Protection

+200

Health

+25

Hp 5

+10%

Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

20.3%

Cthulhu Builds - SmiteGuru (53)

+60

Magical Protection

+150

Health

+35

Mp 5

+20%

Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12.7%

Cthulhu Builds - SmiteGuru (54)

+150

Health

+50

Magical Protection

+30

Mp 5

+20%

Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

10.8%

Cthulhu Builds - SmiteGuru (55)

+35

Magical Protection

+35

Physical Protection

+200

Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

5.9%

Cthulhu Builds - SmiteGuru (56)

+25

Physical Protection

+25

Magical Protection

+100

Health

+10%

Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

5.3%

Cthulhu Builds - SmiteGuru (57)

+150

Health

+50

Magical Protection

+30

Mp 5

+20%

Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15.3%

Cthulhu Builds - SmiteGuru (58)

+35

Magical Protection

+35

Physical Protection

+200

Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11.7%

Cthulhu Builds - SmiteGuru (59)

+40

Physical Protection

+200

Health

+25

Hp 5

+10%

Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

8.1%

Cthulhu Builds - SmiteGuru (60)

+60

Magical Protection

+150

Health

+35

Mp 5

+20%

Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

8%

Cthulhu Builds - SmiteGuru (61)

+60

Magical Power

+250

Health

+250

Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

7.5%

Cthulhu Builds - SmiteGuru (62)

+35

Physical Protection

+35

Magical Protection

+10%

Cooldown Reduction

+20%

Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

11.9%

Cthulhu Builds - SmiteGuru (63)

+60

Magical Power

+250

Health

+250

Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

11.3%

Cthulhu Builds - SmiteGuru (64)

+35

Magical Protection

+35

Physical Protection

+200

Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

9.7%

Cthulhu Builds - SmiteGuru (65)

+50

Physical Protection

+250

Health

+20

Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

5.6%

Cthulhu Builds - SmiteGuru (66)

+150

Health

+50

Magical Protection

+30

Mp 5

+20%

Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

4.3%

Popular Blessings

1

Cthulhu Builds - SmiteGuru (67)

+15

Physical Power

+20

Magical Power

+15

Physical Protection

+15

Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warding Sigil

11.13%

2

Cthulhu Builds - SmiteGuru (68)

+25

Magical Power

+100

Mana

+10

Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Conduit Gem

9.68%

3

Cthulhu Builds - SmiteGuru (69)

+75

Health

+10

Mp 5

+10

Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Benevolence

8.47%

Popular Boots

Popular Actives

1

Cthulhu Builds - SmiteGuru (70)

PASSIVE - Being hit by a hard Crowd Control creates a pulse that provides 5 + 1 per level Protections to yourself and allies within 55 units for 5s. This effect can only occur once every 20s. Shard Relics can be upgraded to a new Relic once you reach Level 12.

Sturdy Shard

21.23%

2

Cthulhu Builds - SmiteGuru (71)

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Persistent Teleport

12.21%

3

Cthulhu Builds - SmiteGuru (72)

Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.

Horn Shard

8.16%

4

Cthulhu Builds - SmiteGuru (73)

Using this item applies a shield to yourself and allies within 35 units for 150 Health + 15 Health per God Level for 4 seconds. Additionally, all allies take 40% reduced damage from Basic Attacks while the shield is active. Using this item also allows you and allied gods to pass through players and player made objects. Cooldown - 130s.

Phantom Shell

7.6%

Popular Core

1

Cthulhu Builds - SmiteGuru (74)

+40

Physical Protection

+200

Health

+25

Hp 5

+10%

Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gladiator's Shield

17.76%

2

Cthulhu Builds - SmiteGuru (75)

+25

Physical Protection

+25

Magical Protection

+100

Health

+10%

Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Prophetic Cloak

12.27%

3

Cthulhu Builds - SmiteGuru (76)

+60

Magical Protection

+150

Health

+35

Mp 5

+20%

Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Void Doumaru

8.03%

4

Cthulhu Builds - SmiteGuru (77)

+50

Physical Protection

+300

Mana

+15

Mp 5

+20%

Cooldown Reduction

Breastplate of Valor

7.16%

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